NewTek announced the release of LightWave® v9.5 for Windows®, a major update to its award-winning 3D application, LightWave 3D®. LightWave v9.5’s new capabilities include FiberFX, a complete hair and fur solution, a new lighting system and many improvements to animation, rendering and workflow. The update is available to registered owners of LightWave v9 series at no charge.
A highlight of LightWave v9.5 is FiberFX, a proprietary polygonal fiber modeler for creating realistic hair, fur and feathers. It provides artists with a full suite of tools to model and style each fiber, create volumetric shadows, render-in reflection and refraction and more.
LightWave v9.5 also offers improved rendering quality and speed, with major upgrades to the radiosity sampling system and interpolated modes. Also, there are new disk-based caches for radiosity: the Static Cache, for animations where only the camera moves; and the Animated Cache, where any element of the scene can move. Both types allow the user to pre-render the cache and apply the solution when doing the full scene render – either locally or across a render farm. LightWave radiosity can now be rendered at reduced resolution and applied to the full size final render, providing a higher quality output with even faster render times, a huge benefit for today's time-pressured production environment.
LightWave v9.5’s IK and animation system includes numerous improved character animation controls. Adding to LightWave’s z-axis bones, artists now have joint-type bones, which is more familiar for users of other programs with joint-based metaphors. It also adds a "stretchy bones" capability to LightWave.
The lighting system is now a plug-in API, allowing third parties to create custom lights and lighting plug-ins. IES lights have been added with a thumbnail preview of the luminaire with other information and controls. Also available are new size-selectable spherical lights and dome lights.
LightWave v9.5 allows the import and export of FBX and Collada scenes and objects. This greatly improves compatibility with other 3D applications, as you can now seamlessly transfer meshes, rigs, materials and animation information. The LightWave OBJ I/O plug-in now provides extended import capability for this file type.
LightWave v9.5 Update Includes:
Character Animation Enhancements
- Hair and Fur System
- Collada, FBX and OBJ I/O support
- Enhanced IK and Animation Systems
- Lighting System is now an API
- IES, Spherical and Dome Light types
- Enhanced Area and Linear Lights
- Faster and higher quality GI Rendering
- Disk-Based GI Caching
- Static Cache (only the Camera moves)
- Animated Cache (anything moves)
- Interpolated Soft Reflections/Refractions for Node-base surfacing
- Oren-Nayar Shading Option for Many Materials
- Optimized Materials and Shaders
- Light Plug-in Class for Third Party Lights and Light Plug-ins
- SDK Support for New GI Functions and Disk Cache
- SDK Support for New IK and Animation Capabilities
- Composition Tool Overlays in Camera View
- OpenGL GLSL Enhanced View for New Lighting System
- Audio Waveform in the Graph Editor
Numerous visual effects projects benefited from LightWave's world-class capabilities such as "Iron Man," "The Dark Knight," "Hancock," "Jumper," "The Ruins," "300," "The Guardian," and Visual Effects Emmy-winning "Battlestar Galactica." LightWave has been used in other hit shows, including, "The Sarah Connor Chronicles," "Jericho," "CSI: Crime Scene Investigation," "CSI Miami," and "Dogfights."